Character VFX
In this project, I created Real-Time VFX for a combat moveset, drawing inspiration from games like Sifu and Street Fighter.
1. Leap
2. Punch
3. Kick
4. Back kick
The goal was to enhance visual feedback while complementing the incredible animations created by Leo Jansson Portfolio. Rather than overwhelming the animations with excessive effects, I focused on serving them. Ensuring that the VFX reinforced the motion and impact in a balanced way.
Breakdown
Character Blueprint Setup
This is a example of how i set up the character blueprint. The animation is triggered by a key. Then i spawn Effects and particlesystems on socket on the skeletal mesh.
The animations and chatacter model is made by fellow TGA-student Leo Jansson Portfolio.
The dummy model is made by Anima-Z.